Thu 16th Jan 2014
Paper is intrinsically flat. Not suited for making spheres. To make curves takes geometry. There are a few ways of approximating a sphere from paper including making multi-faceted shapes or, as in this case, slicing up the surface and rebuilding it in strips.
Each horizontal slice is effectively a circle. I can work out the radius of each of the circles using the sine of the angle. For example, the top slice is twenty degrees down, sin 20 ° is 0.342, multiplied by the radius of the sphere, 50mm, gives a radius for that slice of 17mm
Having worked out the widths of the segment at each level it is simply a case of transfering the numbers to Illustator, creating a slice then making nine more copies. The addition of a top and bottom disk completes the parts
Once everything is printed out, I cut the bits out and started gluing them together.The downside of side a fine grained globe model like this is that there are a lot of tabs to glue, ninety if my maths hasn't let me down.
Still, I think it is worth the effort.
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